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Tuesday, March 20, 2007

Top 10 Culturally Significant Video Games

From the NY Times:
    [Henry] Lowood and the four members of his committee--the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist--announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994).
What I don't understand is how anyone with any appreciation at all for video games could put together such a list and not include Pac-Man in the top 10--not to mention Pong!

(A tip o' the fedora to Christopher Knight for this story.)

3 comments:

  1. I recuse myself from this debate, since Tetris is the only game on the list I've ever even played. I don't know why, for all my geekiness, I'm such a non-gamer!

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  2. Yep. That's the only one on the list I've played as well.

    *sigh*

    I lead such a boring life.

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  3. One of the reasons I only play mindless veg-out computer games like Tetris or Solitaire is that I don't seem to enjoy artificial complexity. I experience enough of the real thing every day! I try action games from time to time and find they raise, not lower, my stress level. After getting killed or crashing my car once or twice, I get annoyed and quit.

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